OpenGL ES is a lightweight subset of OpenGL for small devices. ![]() Each of these APIs has its pros and cons. On the 3D side, we have OpenGL ES and Direct3D. ![]() Strictly for 2D, we have GDI, GAPI, DirectDraw, and the GetRawFramebuffer function. Over the last couple days, I have been researching managed 2D graphics APIs for the Windows Mobile platform.
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